CCP, maker of the unique sandbox MMO game EVE Online, has had plans for an EVE-based shooter game for well over a decade now. Dust 514 pioneered that concept when it launched as a PlayStation 3 exclusive back in 2013, though the game eventually shut down after only three years.

When that news came, we also learned from CCP that another EVE-based shooter was in production, an evolution of the so-called Project Legion. That was subsequently confirmed to be Project Nova, though once again fans’ hopes were eventually dashed as CCP suspended development for Project Nova in late 2018.

The developer of EVE Online hasn’t abandoned its plans, however. Its London-based office has been working on an Unreal Engine 4 project for a few years now, and new Head of Studio Adrian Blunt (formerly VP of Development at Splash Damage) recently opened up about this upcoming shooter game set in EVE during an interview with MCVUK (issue 967, April 2021).

This in-development title already has a ‘Player Council’, as some of the most hardcore EVE fans have already been involved in the iterative process, according to Blunt.

We’re about 40 people right now. The final size really will be dependent on the scale of the game that we’re making. I’m confident and I have a remit to build the studio to support the game.

CCP PR Manager George Kelion also briefly discussed how this project followed Project Nova.

They’re helping us to gauge ideas and bounce things off as we go through the early stages of development.

Stay tuned to get all the latest updates on this new game by CCP.

Furthermore, we are moving away from publicly announcing our internal project codenames and will wait until we’re ready for a full reveal.

We remain committed to offering a rocksolid, action-oriented gameplay experience with stellar visuals. We want to show you rather than tell you how we have evolved this concept and we’re looking forward to doing so when the time comes to reveal the game.