6 Lorehold Initiate
Players attending Lorehold College, receive the Lorehold Initiate Feat at the first level. They are given the ability to choose two cantrips and one first-level spell from the Strixhaven Spell table. Cantrip choices include the following:
In addition to cantrips, players can choose one first-level spell from the Cleric or Wizard spell lists. This includes spells for these two classes that are in other sourcebooks such as Unearthed Arcana and Tasha’s Cauldron of Everything. Players using this feat can choose between having their Intelligence, Wisdom, or Charisma become their spellcasting modifier for that spell. This must be chosen once they select the feat, and cannot be changed afterward.
5 Prismari Initiate
Players that choose to attend Prismari College will select the Prismari Initiate feat at level one. They can then select two cantrips from the following:
In addition to the two cantrips, players can also choose one first-level spell from the Bard or Sorcerer spell lists. This spell will use either the characters Intelligence, Wisdom, or Charisma as the spellcasting ability modifier.
4 Quandrix Initiate
Students of Quandrix College will receive the Quandrix Initiate feat at the first level. They can then choose two cantrips from the following:
- Create a tiny harmless sensory effect that predicts the weather for the player’s current location.
- Make a flower blossom, a seed pod open, or a leaf bud bloom.
- Create a sensory effect such as falling leaves or a puff of wind.
- Instantly light or put out a candle, torch, or small campfire.
Players also are able to choose one first-level spell from the Druid or Wizard spell lists. This spell will use either the characters Intelligence, Wisdom, or Charisma as the spellcasting ability modifier.
3 Silverquill Inititate
Players who decide to attend Silverquill College receive the Silverquill Initiate feat and also learn two cantrips and a spell from the Strixhaven Spells table. Players can select two cantrips out of three provided for Silverquill students:
Players can choose a first-level spell from the Bard or Cleric spell tables. This spell will use either the character’s Intelligence, Wisdom, or Charisma as the spellcasting ability modifier.
2 Witherbloom Initiate
Witherbloom students receive the Witherbloom Initiate feat at level one. They can select two cantrips out of the three provided on the Strixhaven spells lists for Witherbloom.
In addition to the two cantrips, players can select one spell from the Druid or Wizard first-level spell lists. This spell will use either the characters Intelligence, Wisdom, or Charisma as the spellcasting ability modifier.
1 Strixhaven Mascot
Players can receive the Strixhaven Mascot feat at the fourth level as long as they have one of the five other Strixhaven Initiate feats. This feat teaches players how to summon a Strixhaven mascot reflective of their college of choice. Players can cast Find Familiar as a ritual, and the familiar takes the form of one of the Strixhaven mascots.
The mascot can take an attack action on the player’s turn with its reaction. If the familiar is within sixty feet of the player character, it can teleport to the player’s location. However, if the space the player occupies is too small to fit both the player and the mascot, the teleportation fails.