A new Deathloop comparison has been shared online, highlighting the visual differences between the two versions of the game.
The comparison, which has been put together by ElAnalistaDeBits, also confirmed the resolutions of the three display modes available on PlayStation 5, how AMD FSR impacts the PC version, and more.
Deathloop launches today on PC and PlayStation 5 worldwide.
Deathloop on PS5 uses temporal reconstruction rendering to scale the resolution. I don’t know if it’s AMD FSR, but I wouldn’t rule it out. Ray-tracing is applied in the shadows generated by natural lighting and part of the ambient occlusion. However, the main character does not cast a shadow. PS5 features some noisy shadows in Ray-Tracing mode. Especially in small closed places. In some areas, when ray-tracing is activated, the lighting direction is also modified to favor and get more out of this option. This results some scenarios with quite interesting differences. Reflections on PC have higher resolution, however their overall quality leaves something to be desired on both platforms. The overall textures are of the same quality on both platforms and modes. Some have a quality really worthy of the Nextgen. The PS5 quality mode features superior anisotropic filtering over Performance / Ray-Tracing mode (similar to the PC version). The PC version has a slightly higher draw distance. Ray-tracing mode on PS5 has stuttering issues. The quality mode ranges from 60 ~ 40fps. Definitely, the most recommended way to enjoy Deathloop on PS5 is Performance. 60FPS is non-negotiable in this game.